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- BLACKJACK STRATEGY (version 1.1)
- (copyright 1985, 1988, David Fibush)
- A SHAREWARE PROGRAM
-
-
-
- TABLE OF CONTENTS PAGE
-
- 1.0 Getting Started 2
- 1.1 Option Menus 2
- 1.2 Basic Play 2
-
- 2.0 Changing Options 4
- 2.1 House Rules (first menu) 4
- 2.2 Point Count Weights (first menu) 5
- 2.3 Play & Display Options (second menu) 5
-
- 3.0 Manual Bet Inputs 7
-
- 4.0 Shuffle 8
-
- 5.0 Deal 8
-
- 6.0 Play 8
- 6.1 Insurance 8
- 6.2 Player's Blackjack 8
- 6.3 User Play 9
- 6.4 Dealer Play 10
- 6.5 End of Play 10
- 6.6 End of Game 10
- 6.7 Data Summary and Exit Options 10
-
- 7.0 Strategy 11
- 7.1 Hard Hands 11
- 7.2 Soft Hands 12
- 7.3 Hands That Can Be Split 12
- 7.4 Surrender 12
-
- 8.0 Bugs and Fixes 12
-
- 9.0 Copyright and Shareware Registration 14
-
- 10.0 Disclaimer 14
-
- 11.0 Product Support 14
-
- APPENDIX A. Basic Rules of BlackJack 15
-
- APPENDIX B: Bibliography 16
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- 1.0 GETTING STARTED
-
- System requirements: IBM PC, 128K, Mono or graphics display
-
- Your master disk contains the following files:
-
- BJ.EXE main program for the blackjack game.
-
- STRATEGY.DTA strategy data used by the program.
-
- OPTIONS.DTA options data used by the program.
-
- BJ.DOC this documentation file in MS Word format.
-
- BJ.TXT this documentation file in ASCII format.
-
- Only the first two files are needed to run the program. The program
- will create an OPTIONS.DTA file if it does not exist. STRATEGY.DTA is
- a text file which can be created or modified with any text editor
- however you must use the exact original as a template.
-
- To protect your BLACKJACK STRATEGY game you should always operate
- using a working copy of the program disk. Use the following procedure
- to make the working copy.
-
- 1. Format a blank disk. Include your operating system if you wish to
- boot your computer from the work copy.
-
- 2. With your master disk in drive a: and the formatted disk in drive
- b: copy all programs from the master to the work copy using the
- command Copy a:*.* b:
-
- 3. Place your work copy in drive a: and at the prompt A> type the
- command BJ <carriage return>.
-
-
- 1.1 OPTION MENUS
-
- As soon as the program has loaded into computer memory you will see
- the first option menu (shown in figure 1) which displays the House
- Rules and Point Count Weights data from the file OPTIONS.DTA. If you
- do not wish to change the options enter 0 <carriage return> or just
- <carriage return> to continue to the Play & Display Options menu
- (shown in figure 2). Again you may enter 0 if you wish to go directly
- to the game without changing any options. Use the original default
- conditions to start playing the game immediately and become familiar
- with its operation.
-
-
- 1.2 BASIC PLAY
-
- With the original default conditions you are the third player at a
- five player table, bets are automatically made at 10 units so you need
- only play your hand. Press F1 for a display of the possible actions.
- See section 6.0 for detailed playing instructions.
-
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- *** HOUSE RULES *** *** POINT COUNT WEIGHTS ***
-
- * DEALER PLAY * 11. Weight for A = -1
- 1. Dealer hits soft 17 N 12. Weight for 2 = 0
- 13. Weight for 3 = 1
- * SPLITTING * 14. Weight for 4 = 1
- 2. 1 card only on split Aces Y 15. Weight for 5 = 1
- 3. Allow split of unlike 10s N 16. Weight for 6 = 1
- 4. Allow more than 1 split Y 17. Weight for 7 = 1
- 18. Weight for 8 = 0
- * DOUBLING * 19. Weight for 9 = 0
- 5. Allow double on split Y 20. Weight for 10 = -1
- 6. Allow double 10 and 11 only N 21. Weight for J = -1
- 7. Allow double on 3+ cards N 22. Weight for Q = -1
- 23. Weight for K = -1
- * DECKS & SHUFFLE *
- 8. Number of Decks 6
- 9. Shuffle Percent 80
-
- * SURRENDER *
- 10. Allow surrender N
-
- Item to change or 0 for no change _
-
- Figure 1. First Menu
-
-
- *** PLAY & DISPLAY OPTIONS ***
-
- * TYPE OF PLAY * * DISPLAY *
- 1. Position 6 5 4 3 2 1 10. 1st card down on autoplay N
- User ? N N N Y N N 11. Player hand point count Y
- 2. Number of Players 5 12. Player present bet size Y
- 3. Manual bets for player N 13. Player present holdings Y
- 4. Speed of play (1 to 20) 10 14. Number of cards not dealt Y
- 15. Number of hands played N
- * GENERAL VALUES * 16. Size of dealer's bank N
- 6. Number of Hands 100 17. Point count of cards shown N
- 7. Basic bet size 10 18. Record of decisions made N
- 8. Initial player holdings 1000 19. Sound on Y
- 9. Strategy file STRATEGY.DTA
-
- 20. Return to House Rules menu
-
- Item to change or 0 for no change
-
- Figure 2. Second Menu
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- 2.0 CHANGING OPTIONS
-
- When each menu is displayed you may change a value by entering the
- corresponding item number. You are then prompted to enter either a
- value or a yes/no response. A carriage return will give the default
- value. The menu is then reprinted showing the new value and you may
- enter more changes or continue to the next step. If you have made any
- changes they may be saved before the game starts.
-
-
- 2.1 HOUSE RULES (first menu)
-
- * DEALER PLAY *
-
- Option 1. Dealer Hits Soft 17 - this gives an advantage to the house
- since there is a good chance to improve the hand. If this is set to
- "N" the dealer will hit all 16s and stand on all 17s.
-
- * SPLITTING *
-
- Option 2. Allow 1 Card Only on Split Aces - split aces are a powerful
- hand, some casinos will only give you one card for each hand in this
- case.
-
- Option 3. Allow split of unlike 10s - this means you can split a
- combination like Jack - Queen. Although this might seem to be an
- advantage it is never advisable to split 10s as 20 is a very good
- hand.
-
- Option 4. Allow more than 1 split - definitely an advantage to the
- player hence limited to one split by some casinos. In Blackjack
- Strategy the maximum amount of splits is two with five or less players
- and only one split with six players due to screen size limitations.
-
- * DOUBLING *
-
- Option 5. Allow double on split - this gives an improved advantage to
- the player since you only double if you have a good chance to win. If
- this is set to "N" a double is not allowed on split hands.
-
- Option 6. Allow split on 10 and 11 only - many casinos have this
- restriction.
-
- Option 7. Allow split on 3 or more cards - a fairly unusual option of
- considerable advantage to the player.
-
- * DECKS & SHUFFLE *
-
- Option 8. Number of decks - a number between 1 and 10 as determined by
- the house management. Some casinos have tables with different numbers
- of decks. The smallest number of decks is advantageous to "card
- counters" however when one deck is used it is often shuffled about
- half way through to limit the counter's advantage.
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- Option 9. Shuffle percent - the point in the deck which triggers the
- next shuffle when a hand is completed. Generally around 80% for
- multiple decks and as low as 50% for a single deck. You may select a
- value between 50% and 99%.
-
- * SURRENDER *
-
- Option 10. Allow surrender - you may surrender your original hand for
- one-half of your bet. This action takes place after the dealer has
- checked for a blackjack when your turn to play comes. This is
- advantageous to the player with a bad hand when the dealer has a high
- card showing.
-
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- 2.2 POINT COUNT WEIGHTS (first menu)
-
- Options 11 through 23 on the first menu allow you to set the weight
- for each card in a suit to be used for card counting. The weights
- chosen will depend on the system you wish to use, see the bibliography
- for reference material. Blackjack Strategy will keep track of the
- point count and either display it continuously or momentarily at your
- request.
-
-
- 2.3 PLAY AND DISPLAY OPTIONS (second menu)
-
- * TYPE OF PLAY *
-
- Option 1. User Inputs - Each of the active player positions (there can
- be up to 6) will be played either automatically by the computer or
- manually by you, the user. By setting just one position to "Y" you
- simulate an actual game where you are playing that position. Note that
- positions are numbered from right to left which is the dealing order
- at the blackjack table. If you wish to play more than one position for
- more practice at making play decisions then set the desired number of
- positions to "Y".
-
- For completely automatic play set all the positions to "N" and the
- computer will play all the hands. This allows you to sit back and
- watch or let the computer play a few thousand hands to evaluate the
- automatic strategy or one of your design.
-
- Option 2. Number of Players - Values from 1 to 6 are allowed. Due to
- screen space limitations, splitting a second time can only take place
- if there are 5 or less players. You would be surprised how common this
- can be if you are using 6 to 10 decks. Other numbers of active
- positions are available to suit your desired playing conditions.
- Remember you can manually play any or all of the positions.
-
- Option 3. Manual Bets for Players - If you want to modulate your bets
- set this to "Y". In that case you will have to supply a bet input for
- each position you are playing. Bets must be multiples of 2. When
- placing your bet a <carriage return> gives the value of the Basic Bet
- if desired. When Manual Bets is set to "N" the computer automatically
- bets the Basic Bet each time.
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- Option 4. Speed of Play - A value which controls the speed of the
- game. The highest speed will play about 3000 individual player hands
- per hour with all positions in automatic play which is useful for
- evaluating different strategies. The slower speeds will help you learn
- to count cards. Try different numbers to get the effect you like.
-
- * GENERAL VALUES *
-
- Option 6. Number of Hands - This specifies the number of hands that
- will be played before the program automatically stops and offers an
- exit point or various continuation possibilities. Large numbers are
- useful for evaluating strategies or just not being bothered with
- restarting the game. There are interrupt methods to access the exit
- options at the end of each hand or at any point in the game you have
- the following control possibilities:
-
- Control-S stops action, hit any key to restart.
- Control-C quits the game and returns to the operating system.
-
- Option 7. Size of Basic Bet - bet size to be used if no manual input
- is given. This value must be a multiple of 2.
-
- Option 8. Initial Player Holdings - this is how much money each player
- starts with. Don't lose more than you can afford.
-
- Option 9. Strategy File Name - If you have a number of different
- strategies you may select the desired one. The program will check to
- see if the file exists but you are responsible to insure that the data
- is all correctly located in the file.
-
- * DISPLAY OPTIONS *
-
- Various values can be displayed on the screen as the game is in
- operation. A setting of "Y" displays them and a setting of "N" keeps
- them off. Each is described below.
-
- Option 10. First card down on automatic play - For a more realistic
- (but less informative) display you can have the first card dealt down
- on hands you are not playing. At the appropriate times (bust, end-of-
- hand, etc) the card will be shown with a delay so you can see what it
- was. If you are using this option it would make a more realistic
- situation to set option 11, hand point count, to "N".
-
- Option 11. Hand count values - this will show the point value of each
- hand just above the first card as play progresses. Turn this off if
- you are doing some serious practicing.
-
- Option 12. Bet size - shows the present bet value for each player.
-
- Option 13. Player holdings - shows how much money each player has.
- "There's time enough for counting when the dealings done". Unless you
- are about to run out and want to double or split. (The bank will
- "lend" you the money as negative holdings are possible)
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- Option 14. Cards not dealt - a graphical display that shows the number
- of quarter-decks used and those that have not been dealt. The
- exclamation point indicates the quarter-deck that contains the shuffle
- trigger point.
-
- Option 15. Number of hands played - shows the number of hands played.
-
- Option 16. Size of dealer's bank - shows the amount of money in the
- dealer's bank. The dealer starts with 10,000.
-
- Option 17. Point count of cards shown - a continuous display of the
- sum of the weights of all cards whose faces have been displayed since
- the previous shuffle. This value is available on a momentary basis if
- requested by the player during play of a hand.
-
- Option 18. Record of decisions made - each action taken by the user-
- player is compared against the strategy. If the action does not agree
- with the strategy the computer will beep to let you know of your
- "error". A running count of the actions and percent correct may be
- displayed.
-
- Option 19. Sound on - the beep described in option 18 may be turned on
- or off.
-
-
- 3.0 MANUAL BET INPUTS
-
- If you have selected the option for manual bet inputs a screen similar
- to figure 3 will be displayed at the start of each hand. Only even
- numbers from 2 to 100 will be accepted. The figure shows that Player 1
- bet 20, Player 2 bet 10 and Player 3 is being asked for a bet value.
- The function keys allow easy input for multiples of the basic bet.
- Push F1 for a help menu.
-
- Deck [..*****************!****]
- Place your bets.
- Multiples of 2 only.
-
- Player 4 Player 3 Player 2 Player 1
-
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- Your bet?
-
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- Bet=10 Bet=20
- Hold=355 Hold=780 Hold=600 Hold=1255
-
- Figure 3. Manual Bet Screen
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- 4.0 SHUFFLE
-
- This is automatic at the start of the game, if the end of the deck is
- reached during a hand or and when the cards left with the dealer at
- the end of a hand are less than the calculated amount based on the
- Shuffle Percent (see option 9 in the first menu). Also there will be a
- shuffle if there are not enough cards left for 4 per hand to be played
- including the dealer. Each shuffle is a computer representation of
- cards randomly chosen from the decks to be used. Cards are then placed
- in that order to be used until the next shuffle.
-
-
- 5.0 DEAL
-
- Cards are dealt in the usual order. The first card to the dealer is
- shown "down" as are the first cards to automatically played hands (if
- that option is chosen), all the rest are up. After the cards are dealt
- various optional values are displayed, such as, hand number, player
- bets, etc.
-
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- 6.0 PLAY
-
- 6.1 INSURANCE
-
- If the dealer is showing an Ace, all user controlled hands are asked
- if they would like insurance. Acceptable responses are:
-
- F9 or Y or y for Yes
- F10 or N or n for No
-
- Insurance is a side bet for an amount equal to one-half the present
- bet on the hand. If the dealer has a blackjack, insurance pays 2 to 1
- hence you break even if your hand (say a 20) would have lost to the
- dealer's 21. At that point the screen is cleared and a new hand is
- dealt.
-
-
- When the dealer does not have a blackjack you lose your side bet and
- play continues. Automatically played hands do not take the insurance
- bet.
-
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- 6.2 PLAYER'S BLACKJACK
-
- Any players that have blackjack are immediately paid at 1.5 to 1 and
- their first card is shown, if necessary, and then the cards removed
- from the "table".
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- 6.3 USER PLAY
-
- If hand point count values are to be shown it will be displayed at the
- top of the hand in the form "NN H" for hard hands or "NN S" for soft
- hands. As the individual hand is played the value will be updated as
- an aid in decision making. The hand values are also displayed on
- automatically played hands.
-
- The user is then asked to make play decisions based on their cards and
- the allowed possibilities by answering the prompt "Action" with the
- following choices available:
-
- F1 displays a one line help display of these responses.
-
- F2 or E or e to go to the exit options at the end of the hand.
- Normal play continues.
-
- F3 or L or l for look which will momentarily display the decision
- programmed into the strategy. This is like learning from flash
- cards, you can always look at the answer if needed.
-
- F4 or V or v to view the hand count value. This is of interest if
- the hand count option is off. It simulates asking the dealer for
- the count.
-
- F5 momentarily displays the card count based on the weighting system
- being used.
-
- F6 or Q or q to surrender (or quit) only with the original hand if
- that action is allowed by the house rules.
-
- F7 or Y or y will split the hand. If the player has a "pair" they
- may be split and played as two hands with the same bet required
- on each hand as the original bet. When the hand is split each
- hand is played separately. If a second pair were to be dealt on
- either hand and a second split is allowed (provided there are 5
- or less player positions) and then there are three hands played
- for that position.
-
- F8 or D or d for double when allowed by the house rules. If this is
- selected the bet is doubled and only one more card is dealt to
- that hand.
-
- F9 or H or h for hit which deals another card to the hand.
-
- F10 or S or s for stand which ends the decision process for that
- hand.
-
- Following the action determined by the decision the hand value is
- calculated. If the total is greater than 21 the hand is bust which is
- indicated in the hand value location and the cards are removed from
- the "table" after first showing any down card. If the total is 21 or
- less, further action is requested in the case where the previous
- action was a hit.
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- Since all this action happens automatically if no user positions have
- been specified there is another "escape" to the exit options. If you
- hold the space bar or any other key down during the end of the hand
- you will interrupt the action and move to the exit options by entering
- a <carriage return> when requested by the program.
-
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- 6.4 DEALER PLAY
-
- After all hands are played the dealer's hand is played. First the down
- card is shown then the dealer hits 16 and stands on hard or soft 17
- depending on the house rules option setting.
-
- 6.5 END OF PLAY
-
- Each hand still active (not blackjack or bust) is compared to the
- dealer's to determine win, lose or push. Player's holdings and the
- bank are adjusted accordingly.
-
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- 6.6 END OF GAME
-
- New hands will continue to be dealt until the hand count reaches the
- maximum set by the options. Shuffling will occur as needed. Once the
- hand count maximum is reached a summary of the data for that run of
- hands will be displayed along with the exit options.
-
-
- 6.7 DATA SUMMARY AND EXIT OPTIONS
-
- Figure 4 shows the data summary and exit options. The highest, lowest
- and final holdings are shown for each player along with the hand at
- which those holdings occurred and the "efficiency" at that point.
- Efficiency is defined as winnings divided by the total amount bet
- expressed as a percentage. This calculated value can be used to
- evaluate the quality of your strategy as modified by the "laws of
- chance". The values shown are typical for the built in strategy
- contained in the file STRATEGY.DTA.
-
- At this point you have three exit options:
-
- [E]nd the game and return to the operating system.
-
-
- [N]ew options essentially restarts the game by returning to the
- options screen and resetting the hands played to 0.
-
- [P]rint will send a copy to the data summary to your line printer.
-
- c/r <carriage return> will continue the play until the maximum
- number of hands is reached or on a hand-by-hand basis if the
- hands are already at the maximum.
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- DATA SUMMARY Strategy file name = STRATEGY.DTA
-
- Player 6 Player 5 Player 4 Player 3 Player 2 Player 1
- Highest
- holdings 2015 1800 1735 1920 1710 2075
- at hand 6036 1586 2028 1496 2023 4243
- efficiency 1.39% 4.19% 3.02% 5.11% 2.93% 2.10%
-
- Lowest
- holdings 865 285 135 590 -70 740
- at hand 40 5764 5547 5843 5482 129
- efficiency -26.47% -1.03% -1.30% -0.58% -1.63% -16.56%
-
- Final
- holdings 1920 530 635 785 250 1415
- at hand 6140 6140 6140 6140 6140 6140
- efficiency 1.24% -0.64% -0.50% -0.29% -1.02% 0.56%
-
- Total Amount Won = -465 Total decisions = 0
- Total Amount Bet = 443250 Total correct = 0
- Total Hands Played = 37671 Percent correct = 100.00%
- Overall Efficiency = -0.10%
-
- [E]nd game, [N]ew options, [P]rint summary, or c/r to continue
-
- Figure 4. Data Summary and Exit Options
-
-
- 7.0 STRATEGY
-
- The strategy used for automatic play (and as a prompt if you "look"
- before making your decision point) is determined by characters in a
- text file approximately shown in figure 5. You may change the
- controlling characters with a text editor but it is critical that each
- one be in the correct location for proper operation. Make a copy of
- STRATEGY.DTA under some other name and then use your text editor in
- the overwrite mode. The name of the new file may then be entered under
- option 9 of the second menu or you may rename the altered file to the
- default name STRATEGY.DTA for use by the program. Each table has the
- dealer up card values across the top and player hand values shown on
- the left and in the middle. Action determining characters are <S>tand,
- <H>it, <D>ouble, <Y>es do split and <Q>uit as in surrender.
-
- If no strategy file exists on the disk a "dumb strategy" of hit 16 or
- less, stand on 17 or more will be used.
-
-
- 7.1 HARD HANDS
-
- These are hands that do not contain an Ace valued at 11. If they
- contain only two cards or if a double is otherwise allowed by the
- house rules the right side of the first table is used. Only player
- values down to 4 need to be considered as lower values must contain an
- Ace and would be determined in the second table.
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- 7.2 SOFT HANDS
-
- These hands contain 1 Ace valued at 11 which could be reduced to 1 if
- the subsequent hit were to cause a "bust". Only values down to 12 need
- to be considered as 2 Aces is the lowest soft hand.
-
-
- 7.3 HANDS THAT CAN BE SPLIT
-
- In this table the "Y" stands for, yes do split. The other characters
- indicate the action of choice rather than split and are assumed to be
- <N>o in automatic operation. Only even values for the player
- considered as they are all pairs. The only soft pair is 2 Aces.
-
-
- 7.4 SURRENDER
-
- "Q" for quit is used for surrender to differentiate it from the other
- choices. When the "Q" occurs in the table it will be interpreted as an
- "H" if surrender is not allowed by the house rules option setting.
- Therefore you do not want to put a "Q" in a location that should be
- split, double or stand except when actually using the surrender
- option.
-
-
- 8.0 BUGS AND FIXES IN VERSION 1.1
-
- 1. Printed data summary shows "overall efficiency = 0%" when it
- should be something else. (fixed)
-
- 2. If you have used the exit command the dealer takes his cards
- up too quickly to see. (fixed)
-
- 3. On manual played hands when player declines insurance and
- dealer wins the bet is not collected from the player. (fixed)
-
- 4. Doesn't always beep on a strategy error. Example is hit a pair
- of nines. (not fixed)
-
- 5. One-deck shuffle at 75% occasionally causes screen to go crazy
- during the shuffle. (not found)
-
- 6. When using a strategy which never doubles or splits, more is
- bet than the expected 10% per hand. (fixed relates to 3 above)
-
- 7. When entering bets manually the first digit of the user input
- does not show on the screen but is entered. (fixed)
-
- 8. Deck meter (upper right hand corner of display) now expanded
- to full length for all numbers of decks.
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- HARD HANDS Dealer Shows
-
- |....Can not Double........| |.........Can Double.......|
- Player 2 3 4 5 6 7 8 9 10 A 2 3 4 5 6 7 8 9 10 A
- 21 S S S S S S S S S S 21 S S S S S S S S S S
- 20 S S S S S S S S S S 20 S S S S S S S S S S
- 19 S S S S S S S S S S 19 S S S S S S S S S S
- 18 S S S S S S S S S S 18 S S S S S S S S S S
- 17 S S S S S S S S S S 17 S S S S S S S S S S
- 16 S S S S S H H Q Q Q 16 S S S S S H H Q Q Q
- 15 S S S S S H H H Q Q 15 S S S S S H H H Q Q
- 14 S S S S S H H H Q Q 14 S S S S S H H H Q Q
- 13 S S S S S H H H H H 13 S S S S S H H H H H
- 12 H H S S S H H H H H 12 H H S S S H H H H H
- 11 H H H H H H H H H H 11 D D D D D D D D D H
- 10 H H H H H H H H H H 10 D D D D D D D D H H
- 9 H H H H H H H H H H 9 H D D D D H H H H H
- 8 H H H H H H H H H H 8 H H H H H H H H H H
- 7 H H H H H H H H H H 7 H H H H H H H H H H
- 6 H H H H H H H H H H 6 H H H H H H H H H H
- 5 H H H H H H H H H H 5 H H H H H H H H H H
- 4 H H H H H H H H H H 4 H H H H H H H H H H
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- SOFT HANDS Dealer Shows
- |....Can not Double........| |.........Can Double.......|
- Player 2 3 4 5 6 7 8 9 10 A 2 3 4 5 6 7 8 9 10 A
- 21 S S S S S S S S S S 21 S S S S S S S S S S
- 20 S S S S S S S S S S 20 S S S S S S S S S S
- 19 S S S S S S S S S S 19 S S S S S S S S S S
- 18 S S S S S S S H H H 18 S D D D D S S H H H
- 17 H H H H H H H H H H 17 H D D D D H H H H H
- 16 H H H H H H H H H H 16 H H D D D H H H H H
- 15 H H H H H H H H H H 15 H H D D D H H H H H
- 14 H H H H H H H H H H 14 H H H D D H H H H H
- 13 H H H H H H H H H H 13 H H H D D H H H H H
- 12 H H H H H H H H H H 12 H H H H H H H H H H
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- HANDS THAT CAN SPLIT Dealer Shows
- |......Player Hard.........| |.......Player Soft........|
- Player 2 3 4 5 6 7 8 9 10 A 2 3 4 5 6 7 8 9 10 A
- 20 S S S S S S S S S S 20
- 18 Y Y Y Y Y S Y Y S S 18
- 16 Y Y Y Y Y Y Y Y Y Y 16
- 14 Y Y Y Y Y Y H H H H 14
- 12 H Y Y Y Y H H H H H 12 Y Y Y Y Y Y Y Y Y Y
- 10 D D D D D D D D H H 10
- 8 H H H H H H H H H H 8
- 6 H H Y Y Y Y H H H H 6
- 4 H H Y Y Y Y H H H H 4
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- Figure 5. Strategy Text (approximate)
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- 9.0 COPYRIGHT and SHAREWARE REGISTRATION
-
- BlackJack-Strategy is copyright 1985, 1988 by David K. Fibush.
-
- The BlackJack-Strategy (Program) is protected by copyright laws and is
- a proprietary product of J.P. Enterprises and David K. Fibush. This is
- a shareware program. If you received this program from a source other
- than J.P. Enterprises you are expected to send the $15 registration
- fee to:
- J.P. Enterprises
- 3877 Hancock Drive
- Santa Clara, CA 95051
-
-
- 10.0 DISCLAIMER
-
- Use of this program acknowledges this disclaimer of warranty:
-
- The Program is supplied "as-is". J.P. Enterprises
- disclaims all warranties, expressed or implied,
- including, without limitation, the warranties of
- merchantability and of fitness of this program for any
- purpose. J.P. Enterprises does not warrant that the
- functions contained in the Program will meet your
- requirements or that the operation of the Program will
- be either error free or appear precisely as described
- in the Program documentation. J.P. Enterprises assumes
- no liability for damages direct or consequential,
- which may result from the use of this program.
-
-
- 11.0 PRODUCT SUPPORT
-
- This program has been thoroughly tested. If you find the program does
- not work as described in this documentation, or if you have
- suggestions for improvements, please write to:
-
- David K. Fibush
- J.P. Enterprises
- 3877 Hancock Drive
- Santa Clara, CA 95051
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- APPENDIX A. Basic Rules of BlackJack
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- A.1 THE OBJECT OF THE GAME: The player attempts to beat the dealer by
- obtaining a total of cards equal to or less than 21, such that
- the player's total is higher than the dealer's. Note that the
- idea is to BEAT THE DEALER, not get as close as possible to 21.
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- A.2 NUMBER OF PLAYERS: Generally the game has a dealer and one to
- seven players. BlackJack-Strategy allows up to six players.
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- A.3 NUMBER OF DECKS: One to six decks are common. "Card counters"
- prefer a one deck game.
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- A.4 VALUE OF CARDS: Each card has the same value as its spots except
- for the ace and picture cards. All 10s and picture cards are
- counted as 10. The ace can be valued as either 1 or 11, at the
- option of the player. A hand containing an ace that can be
- counted as 11 (that is, by counting the ace as 11, the hand does
- not exceed 21) is called a "soft" hand. All other hands are
- "hard" hands.
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- A.5 THE DEAL: Each player is dealt two cards in sequence, one at a
- time, either face-up or face-down, depending on the rules of the
- house. The dealer's card that is face-up is referred to as the
- "up-card" and the value of this card is the key piece of
- information used to determine the playing strategy. Additional
- cards to the players are dealt face-up, one at a time based on
- the players choices during the play.
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- A.6 BLACKJACKS: If the first two cards dealt to a player are an ace
- and a ten-valued card, the player has a blackjack and receives
- one and one-half times his original bet. If the dealer has a
- blackjack and the player does not, the player loses the total of
- his original bet. If both the player and the dealer have a
- blackjack, the hand is a tie or a "push". In most casinos and in
- BlackJack-Strategy, hands with a blackjack are settled
- immediately.
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- A.7 HITTING OR STANDING: A player may draw as many cards as he wants,
- as long as his total does not exceed 21. "Hitting" is when a
- player asks for an additional card and "Standing" is when no
- additional cards are requested.
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- A.8 BUSTING: If the player's cards exceed a total of 21, he has
- "busted" and loses the hand regardless of the dealer's total. If
- the dealer busts, all players who have not busted win the hand.
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- A.9 TIES: If the player and the dealer have the same total, the hand
- is a tie or a "push". No money settlement takes place.
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- A.10 DEALER'S PLAY: The dealer must draw cards until he has a total of
- 17 or above. In some casinos the dealer may hit a soft 17 in
- others he must stand on any 17.
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- A.11 DOUBLING DOWN: In most casinos a player may double the amount of
- his bet after looking at his first two cards. He then receives
- only one additional card. Many casinos allow doubling only on
- totals of 10 or 11, some allow doubling on any hand.
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- A.12 SPLITTING PAIRS: If the player's two cards are identical in
- value, the player may "split" them by betting an amount equal to
- his original bet on the second card. Each card is then played as
- a separate hand except that if aces are split, only one
- additional card is allowed on each ace. Some casinos allow
- splitting only once and some up to three times, for a total of
- four hands. BlackJack-Strategy allows splitting two times (three
- hands) when there are five players or less in the game. With six
- players BlackJack-Strategy only allows splitting once for each
- player.
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- A.13 INSURANCE: If the dealer's upcard is an ace, the player may make
- a side bet called an insurance bet. The amount of the side bet
- may be as much as one-half of the original bet. If the dealer has
- a blackjack the casino will pay two to one on the insurance bet,
- therefor, the player loses his hand but wins on insurance and
- "breaks even" if he bet the maximum amount on the side bet. If
- the dealer does not have blackjack, the insurance bet is lost and
- the play of the hand continues. In BlackJack-Strategy an
- insurance bet is always one-half of the original bet. (This is
- why only even numbers are allowed for bets, it the keeps numbers
- as integers.)
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- A.14 SURRENDER: The player may surrender his original hand for one-
- half of the bet. This action takes place after the dealer has
- checked for a blackjack when your turn to play comes.
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- APPENDIX B: Bibliography
-
- 1. R. Baldwin, W. Cantey, H. Maisel , and J. McDermott, "The Optimum
- Strategy in Blackjack", Journal of the American Statistical
- Association, 51, 429-439, (1956).
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- 2. L. Revere, Playing Blackjack as a Business, Lyle Stuart, Inc.,
- New York, (1973).
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- 3. L. Revere, The Revere Advanced Point Count Strategy, Paul Mann
- Publishing Co, Las Vegas, Nevada (1973).
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- 4. E.O. Thorp, Beat the Dealer, (2nd edition), Random House, New
- York (1966), also in paperback Vintage Books, (1966).
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- 5. E.O. Thorp and W. Walden, "The Fundamental Theorem of Card
- Counting", International Journal of Game Theory, 2, 2, (1973).
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- 6. C. Ionescu Tulcea, A Book on Casino Blackjack, Pocket Books, New
- York, (1982).
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- 7. K. Uston, Million Dollar Blackjack, SRS Enterporises Inc,
- Hollywood, California, (1981).
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